Hey all, just back from a bit of a hiatus. Liking the new look
It's been about 3 months since I've logged into mpua forum and the time away has done more for my game than any book or post ever has. Not knocking the forum or anything

it's more to do with my time away from THINKING about pick-up. I'm gonna try and write a post on it sometime soon in the hope that it'll help a few other people too
This post might be a bit controversial with a few people so feel free to disagree with everything I say. Essentially this post is about a number of very prominent and popular concepts in the community that (in the 3 months or so since I was here) I've become disillusioned with and, looking back, I feel did a lot of damage to my game for a very long time. There's nothing really new here. Most of it has been written about by other 'gurus' already so this is as much to organise my own thoughts as anything else. Anyways, here they are:
DHV Stories:
I used to use and spend heaps of time reading about and writing DHV stories, trying to subtly demonstrate pre-selection, leadership of men etc. Here's the conclusions I came to: No matter how well written or delivered, it always seems like you're trying to impress the girl. Even if this wasn't true, it creates the frame (for you) that you need to impress her. This actually stretches beyond DHV stories to the entire idea of the A2 phase. The idea that you have to do all this hard work to make the girl believe certain things about you in order to be attracted to you. So scrap all of your 'DHV' material now, all it does is give you a mindset that she has more 'value' than you and that you have to impress her in order to win her over. Absolutely no single human being has more objective value than another, only conceptual value. And even if you do deliver your stories perfectly, your subcommunication will say that you conceive her to have more value than you.
Opinion Openers:
I wrote a whole post about this a few months back but I still feel the same. My main problems with them: Too long to deliver in almost all situations, Transition from them always seems contrived, opener itself always seems contrived, the pick-up arts have already become fairly well known to the general public and because of this the whole idea of opinion openers (not just specific ones) is known to quite a lot of women.
The entire concept of the Alpha-Male:
Instantly gives you a mindset of trying to compete with other guys to be the guy-of-highest-status in any given situation. It makes you paranoid and anxious around other guys. Even if you manage to hone your body language and actions and so on, you'll still always be overly concerned with competition from other guys. Plus you'll become an asshole, end of. You'll become the kind of guy who starts to believe he 'deserves' women over his friends rather than just deserves them because he's a cool guy.
Indirect gaming:
By indirect I mean game where guys try not to act sexual in any way until they believe the girl is already attracted in them (a la MM). As far as I'm concerned, she's not going to become attracted in you in the way you want her to if you don't have sexual state, use sexual tension etc. (I would suggest that everyone read Chief's stickied post in the mid-game section to get a better understanding of
sexual attraction.) From the offset you should have a sexual state and your game should be subtly sexual throughout (at least to the point where you can become more obvious about it). Even prior to opening you should work on using your body language for this, read Cajun's articles on the subject and look into Gunwitch method for maintaining a constant sexual state around women.
Mystery Method:
This one might be a bit controversial to some but you could probably see it coming from most of what Ive written above. Mystery Method is the dominant method in the pick-up arts because it was one of the first and because it featured so heavily in 'The Game'. In my opinion, about 15% of it is good, the rest just gives bad mindsets and beliefs.
The Game by Neil Strauss:
Probably most peoples introduction to the community. For any newcomers reading this, the book is extremely biased in favour of Mystery and against people like Tyler Durden and Ross Jefferies. Take everything in there with a pinch of salt.