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PostPosted: Fri Feb 01, 2013 5:08 pm 
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Hey guys, i am new to PUA, but at the same time, i have knowledge about it too from watching youtube videos. I've watched Neil Strauss Annihilation Method to get an idea of PUA. I'm currently in college and i want to learn how to pick up girls from my class. Also i want to know if the style of PUA different from Night Game to Day Game? I find it completely different and it throws me off between the Night and Day game. Lastly, can you guys give me steps by steps when starting a conversation? Ex. 1.Opener 2.Neg 3x 3.DHV 4. etc. What are the step by step process when starting a conversation from Night and Day game? But my main goal is picking up women in my college classes.


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PostPosted: Fri Feb 01, 2013 5:56 pm 
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College game is my specialty, used to teach the stuff a few years ago, but another player on this forum posted a great question that seems to fit your needs well here: best-way-to-approach-a-girl-in-a-lectur ... 55968.html

The steps to a pick-up are:

1. Approach
2. False Time constraint
3. Opener
4. Continue conversation. DHV, establish kino, and neg whenever possible
5. Hook
6. False leave (so you actually try to leave the set, if you've hooked them they'll pull you back)
7. Pump buying temperature (meaning you continue building attraction by negging the target, but you do want to shift focus at this point and focus on the target, while building rapport with the obstacles)
8. Isolate to seduction location
9. Continue building attraction, escalating kino, etc.
10. Close.

From here there are a lot of directions the pick-up can take. Will she leave with you? Can you get an insta date? Are the logistics simply not there and you need to number close and leave?

There are rules on how to handle each situation, but i think this is enough to get you started.

Day game isn't as different from night game as some people make it out to be, though there are some key differences. For one, women go out at night to meet guys, but at the same time they will have a bitch shield up to quickly shut out guys they aren't interested in. Day game this shield isn't really there, but at the same time women aren't out to meet guys, so the rules are a bit different. Day game almost always should end with a #-close, though sometimes a k-close is possible. Logistics just aren't in your favor, so you #-close and set up a day 2 and make the logistics go in your favor.

The key to picking up a lot of college girls is to have a strong social circle. You ultimately want to meet other women through your friends, and that way you already have a lot of good social value. the ebook Conquer your campus is a great starting point, and I would also suggest Braddock's seminar video on youtube. He's pretty much considered the authority, and while I disagree with some of his ideas, what he teaches is solid and it works so check it out.


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PostPosted: Fri Feb 01, 2013 6:44 pm 
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Thanks man, thats some great info! I have a couple of quick questions. For the false time constraint, i should be like "I can only stay here for 30 minutes?". What are Hooks and how do i know im Hooking my target? How can i implement false leave if im talking to her one to one? Last, can you be more descriptive on "Pump buying temperature?". Overall, this is great info man, i appreciate your help.


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PostPosted: Fri Feb 01, 2013 8:10 pm 
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Ok, so you want to pickup college girls at school. That's daygame. Forget about all the crap Style says about night game. It doesn't apply here for the most part. Also, don't dwell on following the step by step process of a routine. The prevailing method of pick up nowadays is "natural", which is a much looser method of gaming. In college, you see the girl every other day. You can afford to "slow play" her a bit. You'll see her again. So you can build comfort and attraction slowly and avoid coming across as pushy or needy which often happens when doing cold approach daygame.

I'm no expert in college game by any means, but what I would do is make some offhand comment to the girl just to get her attention and try to make her laugh just to get my foot in the door. Then I'd exchange names: "What's your name? I'm Brad....Nice to meet you." Then I wouldn't force anything from there. If she seems talkative, great. Keep conversing. If not, go on about your business.

Then the next time you see her...and really, EVERY time after that...be like "Hey Kelly, how've you been?" What this does is slowly establishes a friendship or acquaintanceship between the two of you. You are no longer the stranger who tried to pick her up that one time in class. You are now Brad, the friendly guy she knows from class. This is how you cultivate a deeper relationship with her, one in which you can build upon into something more substantial as time goes on.

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PostPosted: Fri Feb 01, 2013 8:20 pm 
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There is no real difference to day game and night game it is all everyday game. all you have to do it break her frame, control it, and calibrate back and forth while having a conversation with her. That means 50/50. No 90 10. you want information to talk to her about and she will give it. SO let her talk.
College game is know whats going on that's cool invite her to it and escalate. Simplest way to put it.
Any questions you can pm Me.

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PostPosted: Fri Feb 01, 2013 9:04 pm 
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Quote:
Thanks man, thats some great info! I have a couple of quick questions. For the false time constraint, i should be like "I can only stay here for 30 minutes?". What are Hooks and how do i know im Hooking my target? How can i implement false leave if im talking to her one to one? Last, can you be more descriptive on "Pump buying temperature?". Overall, this is great info man, i appreciate your help.
False time constraint is: "Hey, I only have a second, but..." The point is to let her know that you won't be there all day. I dunno what you mean when talking one on one, if you mean after isolation, it's the same concept because you want them to always think that they are only a couple minutes away from losing you.

A hook point is the point at which the set is attracted to you enough that they want you to stay, so you know you've hooked a set when you act on your time constraint, try to leave, and they pull you back because they want you to stay. As for when to know you've hooked a set, that's really hard to explain without a visual example, but basically the set starts opening up to you and is generally more responsive to what you're saying. A great example is if you rock your body backwards and away from the set and say something so they can't hear, they will close the distance and enter your space so they can hear you.

Pumping buying temperature just means making the target more attracted to you. You do this by negging, being interesting, and showing value. You goal here is to get 3 IOI's and then k-close.


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PostPosted: Fri Feb 01, 2013 9:10 pm 
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Buying tempeture is short term attraction by most models.
It is actually the Spiking of emotions. She won't be able to think normally. Based on what she is doing (calibration and escalation) you can go for a kiss close when she is ready. Some times with in 10 seconds... or 3 hours... maybe 3 IOI's but lets not get into dogma.

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Any questions feel free to PM me.

(\/)aven


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