Someone recently requested I write this and, when it was finished, post it in the Lounge. So, here it is.
I’ve worked in a couple of interesting industries. Comic books, games, things where business doesn't work the same way that you would expect. And that has gifted me with a bit of perspective in how strange businesses work. You can't run a game shop without building a community. You can't run a comic shop without content. You can't be a baker without being in shape and you can't be a dishwasher without being a psychologist.
You can't run a website the way this one is run and expect to make money. I'm not looking at this from the perspective of what the community wants or needs; that's death to a business. I'm looking at what needs to be done for the business side of this website to thrive. I'm sure the kids running the place, Gambler et al, believe the place is doing just fine, but I've been around a long time and I remember what made this place great, what helped retain readers and push the view counts through the roof. I remember coming back to read Romeo or Methuselah's posts, to see what whacky antics Giacomo had been up to. These guys weren't legends yet, mind. They were just guys, like me, struggling to get some touch in a world that had stifled hetero male sexuality to the point of vilification. They were the writers, the guys that could make the words march in line, the idea guys and the field testers. You could throw anything at these guys and they'd give it a shot, let you know how it worked for them and what they needed to tweak to make it work right. The forum was thriving with ideas, and the discussions ran hot and quick. Others in the old guard remember these days. Xfman, Hobbit, Jsmooth, Zip. I'm sure they also remember what destroyed it, and the slow downward spiral this place has seen ever since.
See, what was awesome about those times, the things that were elevating PUAF above other forums, was a combination of community, content, and education that was unparalleled in the industry. With those things in place, buying a forum like this one makes a lot of sense. Without those things, you have a stagnating pile of ass run by a saggy bunch of ex-pick-up artist keyboard jockeys. The guys that rocked, the best and brightest of this community, have gone on to other things. What is left are the dregs, hoping to glean any sort of knowledge from the cesspool this forum has become.
So what do you do? How do you turn this into something that is going to make a bunch of money? I have a five step plan to fix this. Regardless of what happens, this is yours to keep. It is an open letter and an open business plan for getting your shit organized and turning this place into a money making machine.
Steps:
• Step Zero: Get organized
• One: Structure the community
• Two: Educate
• Three: Branding
• Four: Merchandising
• Five: Advertising
Step Zero: Get Organized
You will not be able to do this until a few very key structures are in place. You need a manager. You cannot do this without someone dedicated to making it work. That manager needs a staff of at least two people: a graphic designer and a community outreach marketing professional. It doesn't matter if these duties are shared by other people in the already established company, or if you hire new people for the job, but they will need enough time to be able to attend their duties. Pay these people well.
You will need a schedule and you will need to keep that schedule. On that schedule should be a number of important items such as recruitment, design, testing, implementation, and maintenance. This is a lot like the stages of designing a game or a product for sale, because that is precisely what you are developing.
You will need an office, and it cannot be poorly designed. This industry thrives on its image, and you need to maintain that image in the physical space of your endeavor as much as the online presence. This office will house your staff, and become the nerve center for your workshops and seminars. It's where your secretary will work and where your personal assistant will do his or her thing. It is also where you will work, and where the majority of your training will occur.
Step One: Structure the Community
One of the reasons you had more visitors under Brad than under the new administration was that the forum was a breeding ground for up and coming pick up artists. None of us were the best in the world, but we were a capable bunch and we had some pretty deep conversations about pick up on a regular basis. That content was important because it kept people coming back, just to read. That traffic equalled more people posting. More posts meant more to read which increased conversion rates and made the site even more popular. Since losing those up and comers, they have not been replaced by anyone particularly capable. This has had the predictable effect of lowering quality posts, dropping the overall conversion rate and destroying the overall post per day count. This is not good for your business at all.
What you need to do is change the conversation. You need to get some solid writers, some up and coming pick up artists, some field testers and innovators, and you need to get them posting on a regular basis. You can't do that without incentive, though, and that incentive needs to allow you some measure of control over the content output. Simply put, you need to hire some decent writers and pick up artists to revitalize this place.
But hold on. Now I've talked about hiring a manager, a graphic artist, a community manager, and now a team of writers. How in the nine hells is this supposed to make you any money at all if you're shelling out huge dollars for exactly nothing in return? I understand the confusion, but trust me when I say that we'll be getting to that.
Having a team of writers and post-makers under your employ means that you control the message. You are the ones that decide the direction that this newest generation of pick up artists moves. It means that you are able to structure the conversation in such a way that it emphasizes the aspects of pick up that your company wants emphasized, rather than organically growing in whatever direction the customers want. Let me make this very clear: you do not market by selling people things they already want; you market by making people want a thing that solves a problem they do not realize they have yet. You could sell this generation of pick up artists the protein supplements and steroids they're after, but in two years, you would be playing catch up all over again as the tide shifts to something else. Instead, by structuring the conversation to play to your strengths as a company, you build a market of people more than willing to buy what you are selling.
And having a team of writers that people trust to have their best interests at heart means that you can build advertising and cross-marketing opportunities that might not otherwise exist. More on that in step five.
Step Two: Educate
One of the reasons that post counts flew through the roof three years ago was that the people posting were educating their peers. People came back to ask questions, read answers, search for the piece they were missing with this one girl, or figure out what they did wrong with that hot four set last Saturday. Whatever team you put together is going to need to be decent in the field. They will need to know their stuff, so that they can teach that stuff to others. Moreover, they will need to be teaching the stuff you want people to know. They should likely be teaching more than you would like them to, stuff from your workshops, stuff from your seminars. This provides a level of trust and understanding (again, trust is a really important factor here), and it gives a sense of security knowing that the forum's best and brightest know what they're talking about.
This also means that you will be able to create discussion around your products, the seminars and workshops that make up the majority of your current income (I am, of course, making gross assumptions about your business model). By educating your writers to educate your visitors to educate and convert new visitors and customers, you build a network of information that suits your needs much more aptly than the forum currently can.
Even more pointedly, training your writers in both education and writing serves to pad out your ranks of workshop and seminar educators, effectively growing your reach and profit potential. While it is generally true that new, untested workshop leaders are less desirable than the Big Names, having a few of these men and women on staff already makes it easier to build name and brand recognition for these young up and comers. Having people recognize and appreciate their writing beforehand will also help build some name recognition prior to shoving them in front of a room full of empty heads.
This approach to educating both your writing staff and your visitors will have the periphery effect of improving the forum's content as a whole. You will have better discussion, more lively debate, drama, rivalry and educative material on which the next generation of pick up artists can grow. Each new generation brings with it something new and intriguing that will provide material for future writing, continuing the process indefinitely.
Step Three: Branding
Pick Up Artist Training has no clear brand that I can identify. I recognize certain faces and I understand certain banner ads to be keyed to this company, but there is nothing about PUAF or PUAT that is clearly, effectively branded. As a marketer, I see this as a major stumbling block in establishing PUAF as a money-generating engine. See, the brand is the thing: to make an effective entry as an advertising and secondary marketing force, people need to immediately recognize your work. Do you know what Mystery's medallion means? How about female silhouettes on a black leatherette background? Of course you do. Those things are great examples of branding at work, and at present, the closest PUAF has to it is Adam Lyons' face. Don't get me wrong, the fellow is pretty enough, but the man cannot effectively carry the whole of the brand, here. Gambler has made efforts to pick that up some, but he hardly has the instant recognizability Lyons has (outside of the UK, anyhow).
There are a few things that need to happen for the branding to be effective: you need a logo more recognizable than a female silhouette beside the word MPUAforum; you need to make a concerted effort to connect all of the various bits of your empire together. Bristol Lair looks nothing like PUAF. PUAF looks nothing like PUAT. This is fucking brutal, guys. Fifteen minutes into a marketing seminar, and you will have it well beaten into you that making a solid mental connection between your brands is the most important thing you can do to solidify brand identity. You need a cohesive visual identity. I cannot stress this enough. If you want to develop trust, you need a consistent voice. If you want to develop brand recognition, you need consistent visuals.
As important, you need a human face that both represents and is responsible for the product you are selling. You need someone who will speak directly to the public about the product and why it is the way it is. This person is your community manager. This person is the scapegoat when things go well and the person who gets all the credit when things go well. Your community manager is the most important human being in your marketing machine, responsible for being the even voice of the company, and for being a recognizable face to the people who buy your products.
You want people to be able to recognize you at a glance, and you want people to recognize each of your various sections as being visually cohesive. If PUAF and Bristol Lair and PUAT all have the same logos attached to them, all have the same layouts, all have the same pictures and iconography, then people will immediately recognize those things together. Moreover, if those things are interlinked (if, for instance, each of these properties were made into a single, overarching service), you could create what would likely become the most useful pick-up artist online service yet put together. Having Bristol Lair’s educational resources next to the pick-up artist forum’s community resources next to pick-up artist training’s workshop resources would be of great benefit to everyone, especially you, the people trying to monetize these resources.
Making this happen, bringing cohesion to your online resources should be your biggest priority so far as your marketing is concerned. So much of your marketing strategy relies on internet presence, making that presence work for you is a big deal. Consistency is key, gents.
Step Four: Merchandising
I want you to take a quick look at your market. To whom are you trying to peddle your wares? My guess would be that your biggest demographic in the nerds. Nerds like to buy things. I know this because I work in a nerd store.
See, you can sell comics until the cows come home, but they’re not what keep a comic shop alive. What makes the most money is always the merch. It’s the t-shirts. It’s the hoodies and the belt buckles and the rings. It’s the patches and the stickers you put on your car and the gelaskins you put on the back of your trendy Macbooks. It’s the stuff that isn’t actually a comic-book, but is clearly related to comic books, that makes a shop their biggest chunk of change.
The same is true in gaming. A ridiculous amount of the money that is brought in with tabletop games or video games comes from the action figures and miniatures and dice and apparel that are related to those products. If I know the audience you’re selling things to, the same will be true of the pick-up arts.
How many guys have a kiss tattooed to their neck, now? How many guys have gotten a heart tattooed to their wrist after reading the game? How many fuzzy green vests have been sold or knockoffs of Mystery’s medallions? There is a lot of money to be made in selling people stuff that includes them in a community.
I wear a shirt that has all of Magic: The Gathering’s mana symbols on it. Under them is the phrase “What color do you want me to beat you with today?” This is a code, it’s flying a flag that says “I am a nerd, and I play this game. If you also play this game, that is a safe topic to talk to me about.” When in places with a high nerd concentration, I get a lot of comments about it. When I’m in a place with a low nerd population, it has made it a lot easier to figure out who the nerds are.
And yes, there is an argument to be made that suggests some people will not want to wear their affiliation with the pick-up community on their chest. That is very true. There are definitely some people for whom this merchandise will not be suited. There are also people for whom a Fruit Fucker shirt would not be suited, and Penny Arcade is still making a killing on those shirts.
When you have a clear brand identity, you can turn that identity into a product, a physical product that you can then sell to people. That’s not a small thing, guys. That’s where you make a decent product for cheap, sell it for a 150% mark-up or more, wholesale them at a 75% markup to interested clothing distributors, and you make a fucking killing. You could build an entirely new brand of clothing. “Peacock’s,” could sell everything from branded feather boas to letterman’s jackets with a large PU on the left breast, surrounded with “
assiduus usus uni rei deditus et ingenium et artem saepe vincit” (Constant practice devoted to one subject often outdoes both intelligence and skill). There is the possibility of an entire line of men’s clothing, designed for pick-up artists, by pick-up artists.
And this doesn’t include the incredible range of other merchandising possibilities. Shot glasses, grooming products (combs, ‘fro picks, men’s eyeliner, a brand of soap and/or deodorant, shampoo, hair products, etc), phone directory books, notebooks, field journals, other stationary, mugs, posters, DVDs, toys, games, learning aids… The possibilities are damned near endless, and once you have a solid brand identity, there’s no reason you can’t make anything and everything with your logo and brand on it.
This is the first step in which you will actually be making money for the money you’ve spent. After the work and effort of organizing your affairs, building your brand, engaging and energizing the community, and building your brand, you will have a series of products that people are lining up to buy. Seriously, have you ever tried to buy a feather boa when it isn’t Halloween? Not an easy thing to come by, and if it just happens to have a logo on it that I recognize, all the better.
Step Five: Advertising
This is the step that will get you the most bank for your community. Right now,
www.pick-up-artist-forum.com has a number of possible advertising points per page. Each one of the main ones gets hundreds, maybe thousands of hits per day. With the increase brought about through more directed and quality content and branding, you can count on the hits per page jumping significantly.
I cannot, for the life of me, understand why you are advertising your own workshops on things you own. I understand that you need to fill seats, but there are more effective methods for marketing those things. You have, literally, unlimited space with which to market the stuff you own. Instead, you can turn the space that you’re currently misusing to sell products that might be of interest to the community you serve.
This is not me telling you to turn on Google Ads. This is me telling you to get some trust behind you, get people listening to what your company has to say, and believing it (because it’s true and because it helps people), and then use that trust to tell people about products you like. This is me telling you to make money for doing that. This is me telling you to put together an advertising package that ensures a percentage of exposures per month, and then fucking make that happen. As I am writing this, there are 145 people looking at the forum. Only about fifteen of them are registered users. That means that there are 130 new advertising views happening. Right. Now.
A solid advertising package, one that is well-priced and has an attractive return on investment, has advertisers coming to you, looking to sell their products to the people in your community. It won’t start that way, for certain. It will require cold-calling and B2B sales, it will require doing some footwork and building a reputation for selling solid ad space. But once that is established, you just sit back and let the site make its own money.
See, this way, the site becomes its own self-sustaining entity. You don’t need to make money off of the workshops to help pay for the website, which frees you up to lower prices (or simply reduce overhead [well, technically you’ve increased overhead, but that evens out with a website that no longer costs you dollars once the whole of the plan has wrapped up, and you have a bunch of shiny new avenues for expanding profit]).
So What’s the Goal?
So, why did I write an eight-page marketing plan for a company I don’t work for? Honestly? I think that this forum making more money is in the best interests of the community. I believe that if the forum is producing quality content – which is a thing that is good for the community – the website will be able to make money independent of workshops, seminars, or the whims of the folk who own the place.
The goal is to make the website empire of Pick-Up Artist Training independently successful. I want to see PUAF, PUAT and Bristol Lair making money for our Beneficent Overlords because that means they can afford to pay the people who make it amazing. Giving the people who make the place amazing a reason to keep making it amazing means it will continue to be a solid education center, a great community, and filled with the best damned pick-up artists we can make.
I’m not looking for a job. I have a job, and I love it. You need guys like Hobbit on your payroll, running shit. You need chicks like Zip writing for you because she knows her shit and she's an entertaining writer. You need to give JSmooth a stipend and pay Kasabi for every word he uploads.
You need to hold auditions, get people writing field reports, trying out wacky shit people have thought of that might work and recording the process. The best of those people?
Hire them. They are the people who are going to make your company the best it can be, and make your forum retain even more traffic than it already does.
You need to get your shit organized. You want to be taken seriously as a company, you need to act like a serious company. Branding. Merchandising. Advertising. These are things you need to be taking more seriously if you’re serious about this thing making the sorts of money it should be.