The Five Irrefutable Laws of Pick-up



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PostPosted: Tue May 04, 2010 6:19 am 
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A while ago I downloaded an interview between Adam Lyons (AFC Adam) and Jonathan Lee (Sinn), in which Sinn explained his five supposedly irrefutable laws that should govern practicing pick-up in-field. I took down notes about all the key points in my journal book, then I recently typed-up these notes on computer. I can't remember where I downloaded it from... otherwise I would have just posted a link instead. Still, I pretty much live by these "laws" and I hope they help others sharpen up their game mindset.

___________________________________

1) Whatever Doesn’t Help You - Ignore It

- Being non-reactive, having a strong frame, frame control – vital to pick-up, but everything really boils down to what you focus your attention on.

- When presented with a problem, being smarter means you try to fix it, when often you should just ignore and move on. Naturals tend to be on the dumber side.

2) Always Be Cooler Than The Girl

- The idea of always being a little more comfortable, a little more in-control, a little cooler, a little more relaxed. Body language, teasing and winning frame control battles.

- Goes back to being non-reactive, which is a major part of “Game”. Whoever in reactive more has less social power.

- Be less reactive, appear less into her than she is into you, be working not as hard to make the interaction happen, always have a better comeback when she says something but don’t try too hard to prove yourself.

- The best pick-ups happen when you pass each phase with a minimum amount of work/effort.

- Self-amusement is a big part of this; no matter what happens, you’re having a good time. Routines don’t work if you’re not really into them.

- Fun is the ultimate attraction switch – girls go with emotions.

3) ABC Rule (Always Be Closing)

- Escalate or move on (you can usually tell when things are “on” or “off” from the get-go).

- Screening to escalate as quickly as possible being the general goal (mainly night game), regardless of how long it takes. Not being there to waste time when the interaction isn’t going anywhere.

- Dominance and some degree of aggressiveness are “alpha” characteristics that help women become attracted. Too many guys are afraid to escalate.

- You’ll get blown out more from not escalating than escalating too much. When she’s interested, take it to the next level (quickly). Otherwise she’ll get turned-off by rationalising to protect her ego.

4) Saying Something is Better Than Saying Nothing

- Applies to opening and staying in set.

- Avoid awkward pauses at all costs – doesn’t matter what you say, just keep talking, because this allows comfort to build.

- The social hook point is much further in than most people realise. When you can stop talking, and they will fill the space with statements and/or questions.

- Just because they listen to you, doesn’t mean they like you. Keep them invested in the interaction for as long as possible; they’ll be polite not to seem rude.

- Not all of your material is going to “hit”, regardless of what you might think. Test for reactions and develop a compliance “base line”.

- Better to buy yourself time and sacrifice some value than to create than weird, awkward social space. Going quiet gives you no options.

5) Thinking In-Field is The Enemy

- You do worse at “Game” when you start thinking too much about it (over-analysing). Community has a tendency to always analyse.

- Seen a lot in many situations, usually before going in (because guys are so freaked out).

a) Running through all the bad possibilities that could happen.
b) Trying to think of what they’re going to open with.
c) Where they’re going to stand and how they’re going to get over there.

- Conditioning your brain just to go in straight away, putting a tremendous amount of pressure on your brain to make something happen. Your brain will want to avoid social embarrassment, responding to conditioning and giving you good things to say. Become more spontaneous by forcing yourself into these situations.

- You get over AA by conditioning the impulse you have (to approach) to respond correctly. Shrink time between thinking of approach to approaching – the more it will become “auto-pilot”.

- The field is not a time to strategise, instead it’s a time to react and make things happen, making moves and possibly make mistakes, but most importantly try things instead of sitting there and analysing what you’re going to say (routine). You need to prepare beforehand then try to forget (being “in the moment”).

- Guys usually put more value on girls than girls put on guys, which makes them looser in social environments, whereas guys can have the wrong sub-communication and appear too outcome-based and incongruent.

- Sinn’s way of thinking in-field: “What is the most fun thing to do right now?” Then when having an interaction that goes well: “What does this girl need to move forward?” The rest is counter-productive, imagining stuff that isn’t there.

- The more you think about things, the more your perceptual filters, beliefs and values are going to taint that information. Misreading things many times in field.

- There is no pain-free way to become good at “Game” – you’re going to get blown-out and weird, unpredictable things are going to happen. Being smarter doesn’t mean you can control all the variables. Move forward and enjoy as much as possible.


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PostPosted: Tue May 04, 2010 8:03 am 
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Thanks for sharing that, very informative and well organized.


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PostPosted: Tue May 04, 2010 10:11 am 
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I have read a few times that silence is not a bad thing. Silence can help create sexual tension. Talking without a pause would make a guy look too needy or trying to validate himself. I don't mind silence sometimes in conversation.

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PostPosted: Tue May 04, 2010 12:34 pm 
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Great post, I've been waiting for something like this.

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PostPosted: Tue May 04, 2010 1:13 pm 
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great post dude this was a good read enjoyed it


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PostPosted: Tue May 04, 2010 6:47 pm 
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These "Laws" are hardly irrefutable, when it comes to social interaction with other human beings there is nothing that is written in stone, EVER!
You have to always be awake and watch for changes in behavior and react fast so you can deal with any situation.
Which means that you have to think in field! Otherwise you will be some sort of pre-programmed pick up robot, social interaction is what matters, interaction cannot come from one person, it has to come from both you and the girl, if you are sharing something together then chances that you two will hit it off are much greater.
You can read this and take some advice from it, but don't live by it, don't lose your personality to pick up!
Be yourself but an improved version of yourself, that's how you really become a successful pick up artist/womanizer/ ladies man/ or whatever you want to call it.
Trust me I know by personal experience!

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PostPosted: Tue May 04, 2010 7:13 pm 
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A great post.

Thanks.

However what does this next bit really mean.

Goes back to being non-reactive, which is a major part of “Game”. Whoever in reactive more has less social power.


My take on this is best described in an episode of the WATER MARGIN.

There is a scene where evil Chao chue (commander of the imperial guard)plots to overthrow the prime minister.

In an exchange of words the prime minister over reacts with hollow threats.
He raises his voice and losses his temper.

The narrator of the show said "When the prime minister calms down and has time to reflect on his actions it will be obvious that he lost the debate.

Well its my opinion anyway.

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PostPosted: Tue May 04, 2010 7:28 pm 
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tell you the truth I just read the headlines.. it's ridicules man, you're a human being, and the reason this is called a game is because it's fun
Slywalker is totally right

yeah.. so you'll be a robot and then what? supposably you will get the girl
1. open legs
2. insert penis
3. ejaculate
4. cry like a baby
5. never call her

WOW!!! that sound's like the best sex EVER
???

Yeah, guidelines are cool and really helpful, but don't go overboard

how about just have fun, people will be drawn to you

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PostPosted: Wed May 05, 2010 2:56 am 
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these are pretty good guild lines to use and i see the use of them, as long as they are fluid and can be calibrated.

i like streetlight's last comment about going out and having fun. if im in a great mood, all i can do is be alpha and game-on. use a couple pointers like the cube er something and youre golden


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PostPosted: Wed May 05, 2010 4:15 pm 
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Always Be Closing

And remember this: The more she talks she more she likes you. Think of it not as a conversation or interrogation, but as an interview. Get her to prover herself to you. Just make sure she knows there's no paid training.

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PostPosted: Wed May 05, 2010 7:41 pm 
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I like the fifth point. Dont overanalyze! Completely awesome!

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PostPosted: Wed May 05, 2010 9:17 pm 
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And I pretty much worship the third point: Always Be Closing!

You'll learn so much by escalating to the next level. This rule is written on my forehead now, since I've missed a million opportunities in the past because I didn't had the balls to close/escalate. Even made up silly excuses and made myself believe I was doing things right by playing it safe:

"I'm too cool for this girl"
"She's not that hot"
"This isn't the right time"
"Let's eject so I can't mess up"
"I can't do this, people are watching me"
"She has a boyfriend"

...

and so on...

I would recommend everyone to put your ego aside, step up, face your fears head-on and pull the fucking trigger. Ofcourse you'll get some kicks and punches along the way. You are taking the dangerous road after all. But at some moment you'll start to realize that nothing can stop you. You'll feel unbreakable.

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PostPosted: Sat May 08, 2010 11:57 pm 
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good stuff...always good to read about no matter where you are in your 'game'.

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PostPosted: Sun May 09, 2010 7:48 am 
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Great post!


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