| Offline | | MPUA Forum Zealot |  | Joined: Sat Sep 26, 2009 4:32 am Posts: 409 Location: Canada | As any high school PUA on this site would know, and I think there are quite a few of us out there, game in a school setting is completely different than conventional game, and is harder on many levels, and easier on many levels. This post will discuss the bear essentials and some tips / tricks on high school game.
---------HIGH SCHOOL GAME IS DIFFERENT-----------------
As I just mentioned, high school game is completely different than conventional 'street' game, or conventional game. In conventional game, which occurs in most social situations such as on the street, in a club or bar, at the library, at the grocery store, or almost anywhere else, there are some specific circumstances that create the proper environment for what we call 'conventional' game, whereas in a high school environment, the SPAM is unique.
Let's take a look at what exactly makes high school game so much different:
- 1. The social network.
The social network of a high school is much more tight knit than most other social situations. On the street, almost no one knows each other, and the game you use is mostly appropriate for this. You can try out ridiculous openers without fear of anything beyond rejection. In a high school, however, the social network is so tight knit that every single girl you see either knows your friends directly, or she is acquainted with your friend's friend. You must take this into account when you are gaming.
2. The SPAM.
The SPAM of a high school setting is basically an extension of the social network and how people interact. During lunch or break, the halls of a high school are heavily social. People are secluded into their different groups and cliques; popular, goth, emo, artsy, gangster, etc. When you are gaming in a high school setting, you will often find yourself moving in between these different groups and cliques, which will require a kind of phase shift of energy level and persona to be accepted. For example, the popular kid clique is in general a very high energy, light mood, and fun environment, whereas an emo clique is generally more low energy, cynical, laid back and relaxed environment. I am being hugely stereotypical here, but this is generally the case. This section will be expanded upon later.
3. Maturity level and behaviour.
This one is kind of subjective, and does not apply to all girls in high school. Overall, though, the conventions of game that teach you openers, routines, and the like will, for the most part, need to be modified and might not work in high school because of the maturity level and reactionary habits of the girls. I am not too sure how to expand on this, but I believe that using the right routines and taking this maturity level and particular behaviour of these girls into account can help you game them.
There must be more reasons that high school game is different than conventional game, but these are the main three that come to my mind. If you think of any others post them and I'll add them in. Anyways, take these into account when you are gaming; you can never just read how to do something and just do it - it always takes a little tweaking, some customization, and belief in what you are doing.
-----------CHALLENGES OF HIGH SCHOOL GAME---------------------
Everyday when I get up for school it is a challenge for myself. Entering this highly social environment, every guy is challenged to be as popular as he can be in school, and we expect of ourselves to meet all these people, have all of these friends, hook up with all of these girls in order to have a successful high school career.
There are lots of challenges that are particular to high school:
The challenge of social hierarchy.
As I mentioned earlier, the social system in high school is very tightly knit; a high school is much like a very, very small town. Everybody knows each other, in a way; we all know who everybody is, we have seen everybody, and we see each other every day (which will be expanded on later). In this tightly knit community, social hierarchy comes into play very strongly, and affects our judgment of other people. In this reality, a lot of how girls see guys is based on how popular they are, and what clique they are part of; regardless of what their personality is like, what openers they use, or what routines they run. On the streets, where there are no cliques and no one knows the other person's social status (other than based on initial impressions and appearance, which underscores the importance of which) girls can really only go by their first impression of your personality. In high school, people know the cliques and they know people's popularity levels, which in the end affects their perception of you.
---------HIGH SCHOOL GAME 101-----------
Based on the above reading and the particulars of high school game, we can come up with a few suggestions of what to work on and what to do in a high school setting that will improve your game:
- 1. Mood is important.
Some days you might find yourself hesitating to game, feeling out of it, lacking inspiration, and for whatever reason you are just lacking the confidence that is necessary to game. In other words, you've lost your swagger. And on other days, everything just clicks, you're swagger is golden, you speak volumes, your words are gold; guys want to be you and girls want to be with you. I'm sure most of you can agree with this. Therefore, your mood is important; for all game, not just high school. You have to emit a happy and positive aura that is picked up by those around you. People love to be around people that are positive, it is just human nature. When you emit this positive and relaxed aura, people just seem naturally attracted to you. When you are out of it, this aura is all messed up, you are not emitting positivity, and people could really care less whether you talk to them or not.
Quote:
You don't need any game at uni, period.
Just be sociable, confident and funny. Always be introducing new people to each other and be the group that does all the fun things - no one wants to hang around with a bore.
Oh and kino, touch everyone, kino builds rapport. That's it really. You only need game for clubs and shit but you could argue that all of this is natural game.
What trixsta says has some very valid backing to it. I think one of the main reasons anyone will fail to be successful with women in high school is because they over think almost everything about it. In all honesty, game in high school is simpler than you might think at first. It is very important to just have a positive and fun attitude. If you emanate with positivity and have a 'fun' aura to you, girls and guys both will gravitate to you. You're social life will thrive. People want to be around fun people, especially at school where classes invoke a kind of mellow and boring mood. Just have fun with it.
This brings me to one other point about game in general that I think lots of people overlook. This whole thing is supposed to be fun! Don't be in the game for the wrong reasons. Why you should be in the game is because you enjoy the company of women, you are social or want to be more social, you enjoy talking to people, or you want to improve yourself in one way or another. If you are in the game simply to sleep with more women for social proof, or to 'be more popular', or for some similar reason, there is no wonder why you are not seeing the results you want to. Remember that game is supposed to be fun; so, have fun with it!
2. Talk to everyone.
This is a method of getting in a positive and social mood - talk to everybody you see. That's right: you walk past someone you know in the hall, talk to them, give them a handshake, smile and ask them how they are, anything at all, small talk or deep, long or short, just do it. The point of this is to make you feel confident about yourself, and to lift your mood to that 'social butterfly' level. Also, try saying 'hi' to everybody you see in the halls that you know. The opening and meeting new people can happen when you reach you're positive and social state, but before that, just start with your friends, and your acquaintances.
3. Pump yourself up.
Style recommends a pump-up speech in the mirror every morning to give you that 'top of the world' feeling, and get you in the proper social state. Tell yourself how great you are, jump around and get excited (high energy), listen to positive and uplifting music, and picture success. All of these methods are sure to raise your confidence level, if only just a little bit, but enough to give you the confidence to do that one more approach.
4. Stylelife Challenge.
The Stylelife challenge really helps with your game and your overall social life, so I really recommend doing it. It is easier in high school than in conventional game because AA is less crippling, and you are in a social situation five times a week, which means plenty of opportunity to complete the challenges. It is still a hard challenge, hence the title of it, but it is worth doing.
-----------WHAT TO WORK ON------------------
- 1. Mid-Game
Mid-game is one of the most crucial points of game that applies to high school. The reason that opening isn't on this list is because it is not a crucial asset to have in high school; sure, it is important in meeting those few girls that you don't know, but it is not necessary for the girls that you already do know. This is why mid-game is important. You need to work on your conversation skills and your ability to game throughout a conversation. Here are some links to some good mid-game how-tos:
Chief explains the principles of Sexual Attraction: sexual-attraction-explained-in-depth-vt40419.html
An [external link] on the art of Push / Pull in flirting with women: http://www.braddocksblog.com/2009/12/ho ... pushpull/
2. Closing / Day-2 Game
Closing is important in high school not so much at or during school, but mostly at parties and such on weekends. Closing also includes numbers, and sometimes sealing the deal on a relationship. Day-2 game, to my understanding, basically refers to any game that occurs after the initial meeting with the girl. So if you meet a girl at a club, open, mid game, f-close at your place, then any time after that is day 2 game. It doesn't necessarily literally mean the second day after gaming a girl, but it is more advanced game in a relationship. Here are some useful links that go into further depth on closing and Day-2 game, as I am no expert:
Chief explains 'the movie date' and how it pertains to day-2 game (and how to go about day-2 game right!): the-movie-date-repost-vt58940.html
That's it for now. Thanks for reading this lengthy post, please post anything you think I missed and I'll add it in, and anything you think is wrong. Let's make this the go-to post for high school game! 
Last edited by Sharplin on Sat Feb 06, 2010 7:22 pm, edited 2 times in total.
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