| I personally think club PU is the most fun. It's harder, and you are working against many factors described above, but that's what makes the challenge exciting!.
Start your gaming in the actual queue to get in. Talk to the people in front of you and behind you in the queue. You can build some social proof instantly by walking in with people who seem to know you, and having at least 2 or 3 fall back sets you have the option of re-engaging later in the night if you need to. On the way in, be friendly to the door staff and bouncers - smile and say hello to them, introduce yourself. It's important to be on their good side, and again when you're shaking their hand it looks like you know them to everyone else = more social proof.
When you arrive, open sets immediately, just for a minute or so. Use a functional opener like asking where the other bar is, what DJs are playing, where the cloakroom is, etc. Just be amiable and relaxed, and thank them for being friendly and helpful to you for giving you the info. You can just eject after you get the info if you want, or stay in set if you feel there's already some kind of spark. The point is to build up a base number of 5-6 sets as soon as you walk in. This is for a few reasons. The first is that you can easily re-engage these sets later on in the night. They can be the "friends I have to get back to" if you need to actually use your false time constraint. Most importantly, as you open more sets early on, you build up enough people so that, when you're walking around the club, a lot of people are looking at you and smiling at you. Like gambler's principle of "accidentally" touching girls as you walk past them, it means that when you open the tough looking HB10s, they see a lot of people's eyes following you, and they're thinking "who IS this guy who everyone knows?"
Building your social proof like this really helps when you actually do approach.
In terms of the approach itself, it's got to be different from an approach you'd do in day game. In day game, you can quickly get from whatever your opener is to a normal conversation about random stuff that's quite chilled and relaxed, and that suits the low energy environment of the bookstore or whatever. Problem is, on a Saturday night, there's more pressure to go into the interaction with at least equal if not more energy than the set, and be THE most entertaining guy in there. These girls are out to have a good time right? You have to give them that.
I still think a functional or situational opener is good because you can go in under the radar - everything else, even an opinion opener, obviously looks like a pickup line in a club. Afterwards, you need to transition quickly to something that's gonna get them laughing - something crazy that just happened to you on the way to the club, a DHV story you have that has some good humour in it, anything. Also having some silly games you can play can always lighten the mood and make things fun, e.g. fuck-marry-kill, patty cake, 3 lies. Something that you can play together that gives value and makes you the guy that stands out as being more fun than everyone else.
In terms of dancefloor, I have a hard time going direct on the dancefloor, so maybe someone else has some advice, but as long as you've at least opened a girl before, it's all about just going up, having a good time, and being very dominant and leading. Don't be one of the group of guys in the circle with the hot girls just dancing lamely to themselves hoping she'll come up to you - once you make eye contact with her, move in, take her hand up over her head, spin her around, bring her close, hold her hips, take control.
|