Thoughts on Gamblers "stealth attraction"



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PostPosted: Thu Mar 25, 2010 2:26 am 
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I just checked the 20 minute preview out and looked for some other information on this. While I plan to try it out next time I hit a club (probably tomorrow night) I find it to be fundamentally flawed on a core level.

I don't find it to be fundamentally flawed in the way that a natural game junkie or an RSD fanatic would find it flawed, although you could certainly make that argument.

The flaw is actually much more technical. The product is marketed supposably to a group of guys who are looking to avoid being rejected or weary of "cold approaching" so apparently Gambler tells them to pretend that they know the girl before approaching and then continue to pretend to know her or treat her "as if" you know her once you open her.

The problem with this I would imagine, as I draw on my field experience, is that even if the girl is "into" you it's unlikely that she is going to go along with this whole little role play thing. It's likely that in many situations she is going to ask if I know her. While I imagine with enough creativity that you can keep the role play going and spit your game within the confines of it -- I highly doubt that it goes off as planned. Often things don't go off as planned.

The mystery method and all it's subdivisions and spin offs is orchastrated and planned with tons of detail and even that often does not go off like a script. If it did everyone would be mpua's and there would be no one on pickup forums asking questions. There would be no updated (evolved) material needed. There would be no demand for "alternative" products.

So its nothing new that the stealth attraction obvious wont work every time. The added problem with that above and beyond some "other" method is that your entire social proof within the venue is hinged upon the method so when you start telling people that your going to go talk to your friends and are waving to some other girl who you dont know as if she is your friend -- and those people know eachother -- or the other girl doesn't respond the way you want -- it's going to basically all but blow you out of the entire venue unless it's a large venue.

From what I can see of this new product it was a half assed marketing attempt from gamblers company to put together a product that sounded like a new state of the art thing. It's almost as if it was thought up in an office during a conference of pua's sitting around brainstorming than some "loophole" discovered in the field.

While I have no doubt that it probably helps Gambler I have my reservations that it will help the average guy with an intermediate and inconsistant field experience in the field as all it is, is a few techniques that when layered over stellar game can help to eliminate potential complications during a cold approach.

In my mind this whole product brings clear attention to the problems with this community and the reason why soon it will be all but extinct (over the past couple of years things have been going downhill, posters are down, products are down, people spending money on products are down, active pua's are down, lair participation is down).

The product clearly was thought up to generate interest and plug the now repackaged monthly membership thing that gambler is plugging as a package deal. The stealth seductions purpose was to garner interest for that. It's nothing that will actually help your game on any sort of consistant basis and may even hinder it - and it certainly wont revolutionize it. When it became clear that guys weren't stupid and they were calling the product out for it's limitations -- gambler was forced to throw in other products and package it as 1 dollar in order to muster up the demand he felt he needed in order to get this monthly subscription thing off the ground.

The problem with the pickup community is it has become so comercialized and so marketing based that the entire origional premise of it is absent. The people trying to make money in the community have abandoned any sort of real effort to actually help guys and now rely on commercialized mainstream products like the game and online marketing and things of that nature to drive new users in when the frustrated ones leave because their tired of being bullshited.

Even the so called "good guys" of the community who seem to be trying to teach natural game and things that are in guys best interest are corrupt. That includes RSD. They with-hold any sort of direction to help a guy attain what it is they are marketing. Instead they market an "ideal" with no substance, and RSD in particular does a tremendous job at that.


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