Quote:
The key is to eject before things go bad. Let's say you are in a set and things are going pretty good. For example you know you're about to run out of material which is going to make it awkward. Rather than let that happen while things are still descent you eject, this demonstrates "non-neediness" and helps build attraction.
Now the idea here is that when you re-open when you have a game plan again. They'll be more receptive since you've already opened them.
I've done this and my problem is the re-opening. Nine out of ten times I cant come up with any kind of plan so I just re-enter without plan and mess things up. Is this just because of my lack of experience?