What would be a good daygame structure?



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PostPosted: Sat Apr 05, 2008 3:33 am 
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I dont like to overthink things or use routines but I would like to know if any of you guys know a great daygame structure. Maybe something like the M3 model for daygame would be cool.

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PostPosted: Sat Apr 05, 2008 6:45 am 
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What's wrong with M3 in day-game? :)

I haven't personally tryed it yet, but Mystery, in the pick-up artist, sayed that is the same although much slower.

Let's see what people says.

Ab.


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PostPosted: Fri May 02, 2008 11:32 pm 
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PostPosted: Sat May 03, 2008 8:53 am 
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GREAT for daygame.

Google "Gunwitch method" and you'll find all you need.


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