I have always felt that way as well. I believe pickup shouldn't be a seperate entity but should intergrate itself seamlessly into one's personality and one's life.
The pick-up artist (such as Mystery) is a mimic of a natural but not as capable as the real thing. Even beyond that, after he made up canned material PUAs around the world taught themselves to become clones of him and we had thousands of men using the same exact openers instead of having the knowledge to create their own. Most of them couldn't survive without their material because they have little idea why it works on a core level to develop their own.
An excellent example is in the game. Mystery is the ultimate pick up artist but whenever he fails he cries and becomes both suicidal and potentially homocidal - he's not a true alpha. He only knows how to appear to be one.
Pick-up shouldn't be such a win-lose game. This is community is amazingly wonderful and helps us to develop skills we missed in childhood so that we can become complete and happy people.
We should get into it to improve our success with women and make sure we are not trying to fill an emotional void left elsewhere. Seduction should be about building a skillset to become a better human being which comes into application when necessary. While we should still critique ourselves we should always be considering that we are learning a skill to become better people first.
Mystery is obsessed with social value and thinks he has the perfect social life down to a science. Ross, although more realistic, is an egotistical maniac. David D's first priority is to be a businessman and make profits. The only major (interational) pick-up artist I respect is Neil Strauss. In The Game it was obvious how cutthroat all of them were.
Fascinating post. I am curious to see what other responses you get with this one!
- Chris
