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| Constructing my day game direct approach https://www.pick-up-artist-forum.com/viewtopic.php?f=51&t=136422 |
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| Author: | Brotein [ Sun May 20, 2012 8:21 pm ] |
| Post subject: | Constructing my day game direct approach |
so I'm fighting with myself to direct open sets at the mall soon. I'm trying to construct a script that i could see myself saying. I'm a very analystical person so If im putting too much thought into this or you want to slap me in the face for being a bitch let me know haha Quote: Me: Hi can you just excuse me for just a few seconds. This may seem pretty random but… today I told myself the next time I saw someone that was absolutely gorgeous.. I was going to atleast make the effort to say hello and see if they were nice so I don’t end up regretting myself.
while the opener may be a bit long. i feel like the way it is constructed accomplishes a few thingsHer: oh thank you me: haha ya I’m not trying to stop you from a life changing meeting I only have a few minutes to spare myself Her: no I’m just shopping around (iois) transition Her: ya actually (with iois) number close Her: ya I have to go (no iois) eject Me: so what are you doing here today? Her: xxx me: transition 1. false time constraint 2. portraying it as being spontaneous not canned 3. portraying that my minimum goal is to just say hello and if it goes well to go from there 4. hooping her to see if shes "nice" second part employs 1. false time constraint again 2. social awarness and empathy that i'm not going to kill myself if she really has to go somewhere. thoughts? |
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| Author: | Hakuna [ Mon May 21, 2012 2:07 am ] |
| Post subject: | |
It's way too long and winded. If you're going to use direct game, you need it to be short and sweet. Your body language does most of the communication, anything audible is just a vehicle to help transition from attraction towards comfort. I promise you, especially if you haven't used this already, you will NOT come off as smooth as you think. You'll trip over the words and trying to get everything out will mess up the ebb and flow of your game. You're also setting yourself up for a qualifying frame, your opener has a self-deprecating tone to it (" today I told myself the next time I saw someone that was absolutely gorgeous.. I was going to atleast make the effort to say hello and see if they were nice so I don’t end up regretting myself"). If you're going to run refined direct game you should go balls out, walk into her face, and say "Hi, my name is Rico Suave, and you are... gorgeous." while maintaing eye contact and steady body language. The latter is more important, you need impeccable body control to come off as dominant and confident as possible. No shifting weight between legs, no looking down, nothing diminutive. Smirk and chuckle if something's funny, but don't laugh senselessly in an effort to lessen any awkwardness. If you're a very analytical person, you might want to do the opposite to make your game more flexible. Go c/f for instance. As soon as a girl is walking by, "whoaaa slow down... you deserve a chance to check me out." Be more organic, loose, and fluidly arrogant. Throw in humor and voila, pussy galore. Anything long never comes off as spontaneous btw. If you want a sense of serendipity you need to either keep it brief and bold, or situational. For you, obviously the first since situational humor/negs are within the realm of indirect game. You may as well practice that too, don't be one dimensional. Don't use openers that suit you, use openers that suit HER and the SITUATION. Everything you learn here might at first sound extremely general, but the key to Jedi Game is to tailor everything to the target and circumstances at hand. You're also mixing up indirect with direct game. You don't need a false time constraint for direct game, the point is to communicate interest directly, establish a secksual frame right away rather than transitioning into it, and calibrating quickly. You come off as incongruent if you run direct game while giving a sense of "I have to go soon." The purpose of a time constraint is to establish value and give yourself plausible deniability. Direct game, by definition, implicitly retains the former and can never have any of the latter. Proper direct game already tells her "I KNOW I have enough value to approach you" |
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