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| game models? (not for newbies) https://www.pick-up-artist-forum.com/viewtopic.php?f=25&t=116939 |
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| Author: | khuram [ Tue Oct 04, 2011 6:24 am ] |
| Post subject: | game models? (not for newbies) |
Game models if you are a newbie please don't read it. As you people may know then while gaming, i don't think much, i just go auto pilot, years of being in interactions with women and years of reading has turned me into an automatic machine. I game and then think backward about what i did, when i did, how i did and thats where i learn and have my realizations. Recently, i had been thinking that game has no structure, i mean yeah, we have been taught open transition attract and some other models but i am coming to believe that these models are really not good enough and we really can't separate opening from attraction, attraction from qualification, qualification from comfort. When i am gaming, i realise that i am doing most of the things at the same time, like i am building comfort, attraction, doing qualification at the same time, and all this together moves towards the end goal 'sex'. And i may also start building attraction in comfort, i may break rapport in seduction phase etc. I agree with the importance or steps and learning each step completely but may be we need to calibrate at each situation that we need and what would help us move toward the end, "sex" and do that intstead of following the steps like robots. |
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| Author: | Coldman [ Thu Oct 06, 2011 4:03 pm ] |
| Post subject: | |
Yup, models are for newbies to learn structure in social/female interactions. But never is an interaction a linear process.... this is where calibration comes in. Which will only come from experience and fucking up a couple of times, then noticing patterns and realizing that you're doing too much or too little of 'X'. After a while you can just sense that she's kinda becoming a friend and you need to break rapport or get more sexual. Or you get TOO sexual and you need to pull back a bit, judging by her reactions. p.s. I lol'd at your signature. |
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| Author: | Jav [ Fri Oct 07, 2011 2:03 am ] |
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This whole 'step based' attraction model is very backward-rationalisation. Like you say. You only 'know' what you did, AFTER you've done it. the only need I see for certain 'steps' is when you 'snap out of it'. You probably know what I mean by reading your post. 'uhm, alright....' Go for the next step. Simple. The major thing of it all is indeed having that goal in mind. Whatever it may be, and going for it. Also, for me pick-up is pretty touchy-feely in a verbal sense. |
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| Author: | Kobe Bryant [ Fri Oct 07, 2011 2:20 am ] |
| Post subject: | |
Models are a good starting point. Eventually, yes, you should go on auto pilot. Where are you from Khuram? |
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| Author: | khuram [ Fri Oct 07, 2011 3:46 am ] |
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i think there are two major steps towards learning game. I would call them, 'learning process' and 'improving process' and my definations of these two are 1. learning process thats when you get into game, read theory and practice. Thats where you learn the game model and the steps and develop an understanding of the game model that you are following. This is where you understand what works, why and where it works. 2. Improving process this starts after you have developed the understanding of game and the model. This is where you feel like doing things automatically. In this stage you are not much focused on the models. This is where your main techniques is calibration. This is where you are not developing the understanding of a model but you are developing an understanding of your own style and how it works and how it can be improved further to get faster results. And its exactly where many new game plans are born. And kober you can read my detailed intro, in intro section |
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| Author: | Kobe Bryant [ Fri Oct 07, 2011 3:53 am ] |
| Post subject: | |
Do you speak farsi? |
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| Author: | khuram [ Fri Oct 07, 2011 4:02 am ] |
| Post subject: | |
no |
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| Author: | Vitamin-J [ Fri Oct 07, 2011 9:06 am ] |
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I never recommend step based or posses based model, constantly thinking about "did I build comfort, what step am I at now what should I do next, these thing are very confusing and take your attention away from that really matters which is trying to create a meaningful connection with the girl are creating an experience you can both share. Learning general conversational skills paired with good body language (being truly comfortable in the situation) and a little kino is really all you need to know. As far as the teachings of PUA I recommend you get passed your fear of touching a girl first then look for things to help your conversational skills and body language. 1 touch her 2 talk to her 3 show her your the man those are the steps you need to know everything else is trimming around the edges. |
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| Author: | Prophet'sOracle [ Fri Oct 07, 2011 2:46 pm ] |
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Khuram I must ask you a very humble personal question. Why in the hell does every one of your thread titles or the subsequent introductory sentences to a thread have (not for newbies). Especially when the topic seems so irrelevant and utterly useless. And you are definitely flooding the forms with almost pointless non-contributing post. I'm certainly not going to flame or insult you, but please stop flooding the forums with useless post. I'm begging you. |
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| Author: | khuram [ Fri Oct 07, 2011 3:19 pm ] |
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lol |
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| Author: | Coldman [ Fri Oct 07, 2011 3:25 pm ] |
| Post subject: | |
Quote: Khuram I must ask you a very humble personal question. Why in the hell does every one of your thread titles or the subsequent introductory sentences to a thread have (not for newbies). Especially when the topic seems so irrelevant and utterly useless. And you are definitely flooding the forms with almost pointless non-contributing post. I'm certainly not going to flame or insult you, but please stop flooding the forums with useless post. I'm begging you.
I think he's merely implying that people shouldn't stick strictly to models and never jump out of the linear presentation, so I wouldn't call this thread pointless. Newbies should stick to models in the beginning, but must realize that eventually they should step out of it when they get some experience.So, I kinda agree with dicklow that the "not for newbies" thing could be left out. As newbies can definitely benefit from knowing this knowledge. |
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| Author: | khuram [ Fri Oct 07, 2011 3:35 pm ] |
| Post subject: | |
i added "not for newbies" thinking that the idea of no model game may get them confused, specially those who are new and are learning any method (system or model) |
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| Author: | Appss [ Fri Oct 07, 2011 4:55 pm ] |
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I always did things auto-pilot. PUA helped me a little bit, and only made me realize what I kind of did actually. From for example push-pull to anchors. I never knew how to call such kind of things, I only noticed I did them unconciously. And this way I can reflect better and correct myself better. Getting better in game is reflecting > correcting. |
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