Great vid Gambler, the way you explain things make it sound so easy, I've tried some of this and it works great, I'm thinking of implementing the irresistable arsehole in my game aswell, it's just waaay too funny. I just hope it gets results though.
Trent Steel wrote:
Hey Gambler, thanks for the vid. There's some really useful info in here and I'm just itching to try it out in field (especially the talking into her ear bit).
On a side note, I have a question for you. It IS rather off topic, and I apologize for that, but I'm curious about what your opinion is on the issue. The weakest part of my game is probably text/im game and phone game: basically, gaming a girl when I'm not there in person. I'm a college student, so the majority of my non-day game social events take place on the weekends. As such, I can do a good job of opening women, building attraction, and number closing them, with the intent of setting up some sort of day two, but if the time between the #close and the day two is a significant amount (usually the earliest I can do is the next weekend), I feel like I often lose some level of their attraction through my non- face to face interaction via phone, internet, etc. I was wondering if you had any suggestions for keeping attraction levels high or building them without face-to-face interaction.
I'd like an answer to this question aswell please.